Paper Mario Color Splash Wii U Iso Download

  

Wii U: JPN with CHBC Game: Installed via WUP installer, US version (English version bc my Japanese understanding is not enough for RPGs) Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts.

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Paper Mario: Color Splash

Developer(s)Intelligent Systems
Publisher(s)Nintendo
SeriesPaper Mario
Release date(s)JP October 13, 2016
NA October 7, 2016
EU October 7, 2016
AUS October 8, 2016
Genre(s)Action-adventure
Mode(s)Single-player
Input methodsGamePad
Compatibility
GameIDs
See also..

Search Google
Wikipedia page

Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.

  • 1Known Issues

Known Issues

Mario not rendering during Cutout sequences

  • When using Cutout, after the cut area is removed, Mario and the flag won't render. The sequence can still be completed, but you won't be able to see the flag or where you are during them.
  • There is a workaround fix via the graphic pack 'Invisible Characters in Cutout Mode'.
  • On Cemu versions 1.19.0 and 1.19.1, using Vulkan crashes the game during Cutout sequences.

As of Cemu 1.19.2, the Vulkan crash is fixed

Crash after intro video

  • Crash at the end of the intro video. To avoid this, go into {GameFolder}contentmovie and delete or rename the video there.

As of Cemu 1.15.4, this issue is fixed.

Visual glitches

  • Characters do not draw properly when facing stage right. Colorless spots cannot be displayed properly.

As of Cemu 1.12.2, this issue is fixed.

Sound bugs

  • BGM commonly renders a scratching noise throughout the entire game.

As of Cemu 1.11.5 the audio is working correctly!

Admittedly, some Xbox owners haven't played it, so I can't dock this relic for its age, but it is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior Capcom vs. Against that heavyweight, this codger has no chance. /marvel-vs-capcom-2-pc-download-full-version.html.

Paper Mario Color Splash Pc

After playing for a while, this issue will sometimes re-appear after a battle or during scene transitions.
As of Cemu 1.19.2, this and all audio issues have been fixed.

As of Cemu 1.21.1 or earlier, this audio issue has returned, although it is very rare

Using the megaphone Thing in battle crashes the game

Super Paper Mario Iso Wii

  • Using the megaphone Thing in battle crashes the game, so try to avoid using it.

Green fog on character renderings

  • Sometimes there is green fog on character renderings, set accurateShaderMul = min on the game profile can make a workaround.
  • There is also a workaround fix via the graphic pack 'Green Tinted Characters'.
  • Using Vulkan also seems to fix this.

Black Paint Corridor is not visible on Bowser Castle

  • In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. While this make it hard to judge where you can go on the corridor, the game can be progressed normally.

Walking slowly

Download
  • In the level 'Sunset Express', you need to walk slowly to hit a Shunned Guy. Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level.

Configuration

  • Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game.
  • On CPUs with enough cores, Raising the Compiler to triple-core on the game profile improves performance with no visible side effects.

Gameplay Videos

https://youtu.be/cYJg8I6k2bU - Cemu 1.8.2b - GTX 750 Ti 2GB
https://youtu.be/CZb5xRMkOYg - Cemu 1.9.0b - GTX 750 Ti 2GB
https://youtu.be/648uTQ6gzgs - Cemu 1.11.5c - GTX 750 Ti 2GB
https://youtu.be/yun6OpxzfiM - Cemu Emulator 1.12: Paper Mario: Color Splash

Testing

Testing
1.6
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.6.3Windows 10EURIntel Core i5-4460sNvidia GTX 750 TiMrSyrux0UnplayableDoesn't load yet.
1.7
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.7.1Windows 10USAIntel Core i5-4690KNVIDIA GTX 1070Sayuri30RunsGame is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.
1.7.1Windows 10USAIntel Core i5-4690KNVIDIA GTX 1060ToppestOfDogs30PlayablePlays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.
1.7.1Windows 10USAIntel Pentium processor J2900Intel(R) HD GraphicsItsGameBoy2.37-5.94RunsThe game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.
1.7.5Windows 10USAAMD FX9590Nvidia GTX 1070onedementedsmurfN/ALoadsThe game loads up and gets through the intro video, then freezes before disembarking.
1.7.5Windows 10USAIntel Core i7 4770Nvidia GTX 1050 TiTwilight StaroceanN/ALoadsThe game loads up and the characters are dark red then freezes after the intro ends.
1.8
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.8.0bWindows 10EURAMD A10-7800KNvidia GTX 760Pokes10-15PlayableThe game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)
1.8.1bWindows 10JPNIntel Core i5-6600K @ 3.50GHzMSI GeForce GTX 1060 6GT OCTomONeill40~50RunsIntro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place.
1.8.2bWindows 10EUIntel Core i5 4670k @ 4.2GHznVidia GTX 750 Ti 2GBchriztr8-15PlayableRuns, but you'll need a save past the intro video to progress)
1.9
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.9.0bWindows 10 Creators updateEURIntel XEON E5-2620 v1 2ghzNvidia Quadro 2000 1gbMoto36048Playableplays well but for some reason the music is broken in this version of cemu and will only play screeching noises
1.9.0bWindows 10EUIntel Core i5 4670k @ 4.2GHznVidia GTX 750 Ti 2GBchriztr60PlayableRecompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)
1.9.0cWindows 10EURIntel Core i5 4460 3.20 GHzNvidia GeForce GTX 1060 6GBFoxay58PlayableOnly issue is music audio screeching.
1.9.0cWindows 10EUIntel Core i5 2500nVidia GTX 1060agilly198960PlayableScreechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the contentsoundstreamBGM*.aac files zero length. Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES.
1.9.1Windows 10USAMD FX-9370 @ 4.4GHzNvidia GTX 1070dsjrb25-50PlayableCrashes at the end of the intro video(Can be skipped by going into {GameFolder}contentmovie and deleting the video there).

Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.

1.10
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.10.0fWindows 10USAMD FX-9370 @ 4.4GHzNvidia GTX 1070dsjrb25-50PlayableNo discernible improvement from previous versions.
1.11
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.11.0bWindows 7USAIntel Core i5 4690 @ 3.7GHzNvidia GTX 1080SnifflesN/AUnplayableCrashes on boot.
1.11.0cWindows 7USAIntel Core i5 4690 @ 3.7GHzNvidia GTX 1080SnifflesN/AUnplayableCrashes on boot.
1.11.0cWindows 10USAAMD FX-8350 @ 4.0GHzR9 390ZumbuhN/AUnplayableCrashes when attempting to boot
1.11.0cWindows 10EURIntel Core i5 @2.71 GHzNVidia GEFORCE 940 MXKabir0000N/AUnplayableCrashes on boot.
1.11.1Windows 10EUIntel Core i5 4670k @ 4.2GHznVidia GTX 750 Ti 2GBchriztr60PlayableBoots and run again. Background music is still garbled.)
1.11.2Windows 7USAIntel Core i5 4690 @ 3.7GHzNvidia GTX 1080SnifflesN/ARunsRuns but garbled audio.
1.11.3Windows 10EUIntel Core i7 6700KNvidia GTX 970hikageN/ARunsRuns but garbled audio, i run with blank bgm package.
1.11.3Windows 10 Build 17025EUAMD FX-8350 @4.0 GHzNvidia GeForce GTX 1060 6GBWinschu23RunsStarts but with heavy audio stuttering
1.11.4bWindows 10 Anniversary UpdateEUIntel Core i5-4460 @ 3.2 GHzNvidia GeForce GTX 1060 6GBFoxay60RunsWorking. Audio stuttering. Crashes in some locations. Graphical glitches when using higher-res graphic packs.
1.11.5cWindows 10EUIntel Core i5 4670k @ ~4.2GHzGTX 750 Ti 2GBchriztr60PlayableAudio is now fully working.
1.11.5dWindows 10 Anniversary UpdateEUIntel Core i5-4460 @ 3.2 GHzNvidia GeForce GTX 1060 6GBFoxay60UnplayableAudio fully fixed. Crashes after intro cutscene.
1.11.6bWindows 10USIntel Core i7-6950XNVIDIA GeForce GTX 1080 TiStym60RunsCrashes after getting the yellow Big Paint Star.
1.11.6bWindows 10 Anniversary UpdateEUIntel Core i5-4460 @ 3.2 GHzNvidia GeForce GTX 1060 6GBFoxay60RunsCrash after couple of seconds.
1.12
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.12.0dWindows 10USAIntel Core i7 4690 @ 3.6GHzNvidia GTX 1050 Tijaycromp30-60PlayablePlayable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.
1.12.0dWindows 10USAIntel Core i5 4590 @ 3.3GHzNvidia GTX 760Wabbit30-60RunsCrashes after getting the Yellow Big Paint Star (As of Cemu 1.12.2, this issue is fixed).
1.12.2dWindows 10USAIntel Core i5-4460 @ 3.2 GHzNvidia GeForce GTX 1060 6GBFoxay60RunsCrashes and freezes randomly.
1.12.2dWindows 10EUIntel Core i5-4460 @ 3.2 GHzSAPPHIRE Radeon R9 380 4GBMobryn30-(60)PlayableRarely it has graphical glitches and background music stuttering. Never crashed (not even after the Yellow Big Paint Star). Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.
1.12.2dWindows 10USAAMD A8 5500 @ 3.2 GHzIntegrated Radeon HD GraphicsJkcoxson21-35RunsCrashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.
1.12.2dWindows 10USAIntel Core i5 4590 @ 3.3GHzNvidia GTX 760Wabbit60RunsCrashes while Mario fighting Larry in the train.


1.12.2dWindows 10EUIntel Core i7 4720 HQ @ 2.6 GHzNvidia GeForce GTX 950MJasmijn_F30 (60)RunsA lot of issues were fixed by using the 30 FPS lock (s.a. battle cards not falling to the ground, Draggadon moving too fast etc.), although it crashed at the battle with Lemmy at the circus. Disabling the 30 fps lock fixed that problem. The game rarely froze and crashed, has rarely graphical glitches (usually in the battle and cutout cutscenes) and audio stuttering.
1.13
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.13.1dWindows 7USAIntel Core i7 4770k @ 3.5 GHzNvidia GeForce GTX 660Reeces_Pieces30RunsCrashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle.
1.13.2cWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30RunsI don't have the problem with using the megaphone thing. Random crashs happens rarely (level 'Sunset Express', in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.
1.14
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.14.0cWindows 7USAIntel Core i7 4770k @ 3.5 GHzNvidia GeForce GTX 660Reeces_Pieces30RunsCrashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes.


1.14.0cWindows 10USAIntel Core i7 6700k @ 4.0 GHzNvidia GeForce GTX 1080trianta230RunsThe game crashes in Indigo Underground as documented in https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/ but Cemu 1.13.2d does not have this issue.
1.15
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.15.0e-1.15.1eWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30RunsInfinite loading when trying to enter the second scene in the level 'Marmalade Valley'. Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.
1.15.2dWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30RunsRandom crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level 'Marmalade Valley', even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.
1.15.2dWindows 10EURIntel Core i7-8750HNvidia GeForce GTX 1070kai2018new30/60PlayableUsed two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears.. To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape.. Maybe this knowledge can be help to completely fix the issue(s).. After all I have to say that the game is fully playable if you know what you have to do to avoid crashes.. So maybe the emulation state should be changed from 'Runs' to 'Playable´'
1.15.7-1.15.17cWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30RunsLoading second scene in level 'Mamelade Valley' has been fixed. However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above).
1.16
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.16.0cWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30RunsStill crashes while fighting Lemmy in the circus (Vulkan API does not change anything).
1.17
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.17.2bWindows 10USAIntel Core i5 9600kNvidia GeForce GTX 1060Jkcoxson30PerfectFinally runs without hiccups and DOESN'T CRASH ANYMORE! The train is beatable without workarounds. I am using OpenGL, with all other default settings. This game does take a huge chunk of CPU performance.
1.17.2bWindows 7USAIntel Core i5 7600Nvidia GeForce GTX 1060Furoryan30PerfectThe bug happening while fighting Lemmy has been fixed. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly.
1.19
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.19.1bWindows 10USAIntel Core i7 8700kNvidia GeForce RTX 2070TraceEntertains30RunsUsing the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. I used Vulkan up until Cherry Lake, then switched to OpenGL.
1.19.2Windows 10EURAMD Ryzen 1500xNvidia GeForce GTX 1080LouKs30PlayableThe Cutout fix 'Invisible Characters' is still necessary, 'green tint' fix is not necessary if using Vulkan. On this version the last remaining sound bug that appeared randomly after battles is now fixed. Game is fully playable and enjoyable
1.21
VersionOS VersionRegionCPUGPUTesterFPSStatusAdditional Notes
1.21.1Windows 10USAAMD Ryzen 3 1200Nvidia GeForce GTX 1050 Ti (Overclocked)BJones30RunsThe Cutout fix graphics pack is still required, there is still audio scratching, for me it occurred on my second time booting up the game, about 2 hours in, and after a cutout sequence. The megaphone thing still crashes the game. The game is very playable, but there are still major issues. Tested with OpenGL
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